Under Construction
I was recently affected by the layoffs of SIE Bend Studio, where I operated as the Lead Systems Designer for the Progression team on a cancelled live service project. As stated on the homepage, below were my responsibilities on the project. More details coming soon.
● Led the Progression team of 5+ developers across multiple disciplines.
● Owned all progression and economy systems from ideation to implementation and maintenance.
● Created comprehensive documentation across all levels of development—including expressing designs for leadership approval, blueprints for implementation, and broader studio communication.
● Oversaw the balancing of the global economy, including enemy drops, weapon availability, ammo economy, open world item population, vendors, pricing, event rewards, and reputation rewards.
● Mentored junior to senior-level designers, improving team collaborations and output.
● Collaborated closely with directors to ensure constant alignment with project goals.
● Led cross-disciplinary collaborations, especially UX/UI to create intuitive interfaces for complex systems, and VFX and Sound to complete holistic design intentions.
● Maintained epics and backlogs to track active and planned development.
● Led UXR initiatives by creating assets and testing plans to validate our designs.